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See:
Description
| Interface Summary | |
|---|---|
| AttitudeLaw | This interface represents an attitude law model set. |
| Class Summary | |
|---|---|
| Attitude | This class handles attitude definition at a given date. |
| BodyCenterPointing | This class handles body center pointing attitude law. |
| CelestialBodyPointed | This class handles a celestial body pointed attitude law. |
| FixedRate | This class handles a simple attitude law at constant rate around a fixed axis. |
| GroundPointing | This class handles ground pointing attitude laws. |
| GroundPointingWrapper | This class leverages common parts for compensation modes around ground pointing attitudes. |
| InertialLaw | This class handles an inertial attitude law. |
| LofOffset | This class provides a default attitude law. |
| LofOffsetPointing | This class provides a default attitude law. |
| NadirPointing | This class handles nadir pointing attitude law. |
| SpinStabilized | This class handles a spin stabilized attitude law. |
| TargetPointing | This class handles target pointing attitude law. |
| YawCompensation | This class handles yaw compensation attitude law. |
| YawSteering | This class handles yaw steering law. |
This package provides classes to represent simple attitudes.
Some force models such as the atmospheric drag or the maneuvers need to
know the spacecraft orientation in inertial frame. OREKIT uses a simple
container for Attitude which
includes both the geometric part (i.e. rotation) and the kinematic part
(i.e. the instant spin axis). The components hold by this container
allow to convert vectors from inertial frame to spacecraft frame along
with their derivatives. This container is similar in spirit to the various
extensions of the abstract Orbit class:
it represents a state at a specific instant.
In order to represent attitude evolution in time, the AttitudeLaw interface is available.
Several classical attitude laws are already provided in this package.
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