| mergeMeshes(Mesh, Mesh, Collection) |   | 83% |   | 81% | 3 | 9 | 3 | 25 | 0 | 1 |
| sample(SphericalPolygonsSet, double, double) |   | 91% |   | 90% | 1 | 6 | 3 | 30 | 0 | 1 |
| recurseMeetInside(BSPTree, SubHyperplane) |   | 85% |   | 70% | 3 | 7 | 3 | 13 | 0 | 1 |
| extractTiles(Mesh, SphericalPolygonsSet, double, double, boolean, boolean) |  | 100% |  | 100% | 0 | 8 | 0 | 39 | 0 | 1 |
| tessellate(SphericalPolygonsSet, double, double, double, double, boolean, boolean) |  | 100% |  | 100% | 0 | 6 | 0 | 30 | 0 | 1 |
| extractSample(Mesh, SphericalPolygonsSet) |  | 100% |  | 100% | 0 | 12 | 0 | 30 | 0 | 1 |
| addAllNeighborsIfNeeded(Mesh.Node, Mesh, Collection) |  | 100% | | n/a | 0 | 1 | 0 | 9 | 0 | 1 |
| neighborExpandMesh(Mesh, Collection, SphericalPolygonsSet) |  | 100% |   | 92% | 1 | 7 | 0 | 22 | 0 | 1 |
| nodesIndices(int, int, boolean) |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
| meetInside(S2Point, S2Point, SphericalPolygonsSet) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| buildSimpleZone(double, double[][]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| buildSimpleZone(double, GeodeticPoint[]) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| addNode(int, int, Mesh, Collection) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| getInsidePoint(SphericalPolygonsSet) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| EllipsoidTessellator(OneAxisEllipsoid, TileAiming, int) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| toGeodetic(S2Point) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAlongMotion(Mesh.Node, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAcrossMotion(Mesh.Node, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |