OrekitStepHandler.java

/* Copyright 2002-2024 CS GROUP
 * Licensed to CS GROUP (CS) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * CS licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.orekit.propagation.sampling;

import org.orekit.propagation.SpacecraftState;
import org.orekit.time.AbsoluteDate;

/** This interface is a space-dynamics aware step handler.
 *
 * <p>It mirrors the <code>StepHandler</code> interface from <a
 * href="https://hipparchus.org/">Hipparchus</a> but
 * provides a space-dynamics interface to the methods.</p>
 * @author Luc Maisonobe
 */
public interface OrekitStepHandler {

    /** Initialize step handler at the start of a propagation.
     * <p>
     * This method is called once at the start of the propagation. It
     * may be used by the step handler to initialize some internal data
     * if needed.
     * </p>
     * <p>
     * The default method does nothing
     * </p>
     * @param s0 initial state
     * @param t target time for the integration
     */
    default void init(SpacecraftState s0, AbsoluteDate t) {
        // nothing by default
    }

    /** Handle the current step.
     * @param interpolator interpolator set up for the current step
     */
    void handleStep(OrekitStepInterpolator interpolator);

    /**
     * Finalize propagation.
     * @param finalState state at propagation end
     * @since 11.0
     */
    default void finish(SpacecraftState finalState) {
        // nothing by default
    }

}