IntersectionAlgorithmpublic class BasicScanAlgorithm extends Object implements IntersectionAlgorithm
The algorithm simply computes entry and exit points at high and low altitudes, and scans all Digital Elevation Models in the sub-tiles defined by these two corner points. It is not designed for operational use.
| Constructor | Description |
|---|---|
BasicScanAlgorithm(TileUpdater updater,
int maxCachedTiles) |
Simple constructor.
|
| Modifier and Type | Method | Description |
|---|---|---|
double |
getElevation(double latitude,
double longitude) |
Get elevation at a given ground point.
|
NormalizedGeodeticPoint |
intersection(ExtendedEllipsoid ellipsoid,
org.hipparchus.geometry.euclidean.threed.Vector3D position,
org.hipparchus.geometry.euclidean.threed.Vector3D los) |
Compute intersection of line with Digital Elevation Model.
|
NormalizedGeodeticPoint |
refineIntersection(ExtendedEllipsoid ellipsoid,
org.hipparchus.geometry.euclidean.threed.Vector3D position,
org.hipparchus.geometry.euclidean.threed.Vector3D los,
NormalizedGeodeticPoint closeGuess) |
Refine intersection of line with Digital Elevation Model.
|
public BasicScanAlgorithm(TileUpdater updater, int maxCachedTiles)
updater - updater used to load Digital Elevation Model tilesmaxCachedTiles - maximum number of tiles stored in the cachepublic NormalizedGeodeticPoint intersection(ExtendedEllipsoid ellipsoid, org.hipparchus.geometry.euclidean.threed.Vector3D position, org.hipparchus.geometry.euclidean.threed.Vector3D los)
intersection in interface IntersectionAlgorithmellipsoid - reference ellipsoidposition - pixel position in ellipsoid framelos - pixel line-of-sight in ellipsoid framepublic NormalizedGeodeticPoint refineIntersection(ExtendedEllipsoid ellipsoid, org.hipparchus.geometry.euclidean.threed.Vector3D position, org.hipparchus.geometry.euclidean.threed.Vector3D los, NormalizedGeodeticPoint closeGuess)
This method is used to refine an intersection when a close guess is
already known. The intersection is typically looked for by a direct
cell intersection in the tile which already
contains the close guess, or any similar very fast algorithm.
refineIntersection in interface IntersectionAlgorithmellipsoid - reference ellipsoidposition - pixel position in ellipsoid framelos - pixel line-of-sight in ellipsoid framecloseGuess - guess close to the real intersectionpublic double getElevation(double latitude,
double longitude)
getElevation in interface IntersectionAlgorithmlatitude - ground point latitudelongitude - ground point longitudeCopyright © 2014-2019 CS Systèmes d'information. All rights reserved.