Class YawSteering

  • All Implemented Interfaces:
    AttitudeProvider, AttitudeProviderModifier

    public class YawSteering
    extends GroundPointingAttitudeModifier
    implements AttitudeProviderModifier
    This class handles yaw steering law.

    Yaw steering is mainly used for low Earth orbiting satellites with no missions-related constraints on yaw angle. It sets the yaw angle in such a way the solar arrays have maximal lighting without changing the roll and pitch.

    The motion in yaw is smooth when the Sun is far from the orbital plane, but gets more and more square like as the Sun gets closer to the orbital plane. The degenerate extreme case with the Sun in the orbital plane leads to a yaw angle switching between two steady states, with instantaneous π radians rotations at each switch, two times per orbit. This degenerate case is clearly not operationally sound so another pointing mode is chosen when Sun comes closer than some predefined threshold to the orbital plane.

    This class can handle (for now) only a theoretically perfect yaw steering (i.e. the yaw angle is exactly the optimal angle). Smoothed yaw steering with a few sine waves approaching the optimal angle will be added in the future if needed.

    This attitude is implemented as a wrapper on top of an underlying ground pointing law that defines the roll and pitch angles.

    Instances of this class are guaranteed to be immutable.

    Luc Maisonobe
    See Also:
    • Constructor Detail

      • YawSteering

        public YawSteering​(Frame inertialFrame,
                           GroundPointing groundPointingLaw,
                           PVCoordinatesProvider sun,
                           Vector3D phasingAxis)
        Creates a new instance.
        inertialFrame - frame in which orbital velocities are computed
        groundPointingLaw - ground pointing attitude provider without yaw compensation
        sun - sun motion model
        phasingAxis - satellite axis that must be roughly in Sun direction (if solar arrays rotation axis is Y, then this axis should be either +X or -X)