Control3DVectorCostType.java
- /* Copyright 2022-2025 Romain Serra
- * Licensed to CS GROUP (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.forces.maneuvers;
- import org.hipparchus.CalculusFieldElement;
- import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
- import org.hipparchus.geometry.euclidean.threed.Vector3D;
- /** Enumerate on types of cost for 3D control vector (thrust as a force or acceleration, including an impulse)
- * at a given time. It is typically a norm (for a single, gimbaled thruster it would be the Euclidean one)
- * and relates to the mass flow rate.
- * See ROSS, I. Michael. Space Trajectory Optimization and L1-norm Optimal Control Problems.
- * Modern astrodynamics, 2006, vol. 1, p. 155.
- * <p>It is used widely across the {@link org.orekit.forces.maneuvers} package.</p>
- * <p>Note that norms in finite-dimensional vector spaces are all equivalent in a topological sense.</p>
- * @see org.orekit.forces.maneuvers.ImpulseManeuver
- * @see org.orekit.forces.maneuvers.FieldImpulseManeuver
- * @see org.orekit.forces.maneuvers.Maneuver
- * @author Romain Serra
- * @since 12.0
- */
- public enum Control3DVectorCostType {
- /** Zero cost (free control). */
- NONE {
- @Override
- public double evaluate(final Vector3D controlVector) {
- return 0.;
- }
- @Override
- public <T extends CalculusFieldElement<T>> T evaluate(final FieldVector3D<T> controlVector) {
- return controlVector.getX().getField().getZero();
- }
- },
- /** 1-norm. */
- ONE_NORM {
- @Override
- public double evaluate(final Vector3D controlVector) {
- return controlVector.getNorm1();
- }
- @Override
- public <T extends CalculusFieldElement<T>> T evaluate(final FieldVector3D<T> controlVector) {
- return controlVector.getNorm1();
- }
- },
- /** 2-norm also known as Euclidean. */
- TWO_NORM {
- @Override
- public double evaluate(final Vector3D controlVector) {
- return controlVector.getNorm();
- }
- @Override
- public <T extends CalculusFieldElement<T>> T evaluate(final FieldVector3D<T> controlVector) {
- return controlVector.getNorm();
- }
- },
- /** Infinite norm also known as Max. */
- INF_NORM {
- @Override
- public double evaluate(final Vector3D controlVector) {
- return controlVector.getNormInf();
- }
- @Override
- public <T extends CalculusFieldElement<T>> T evaluate(final FieldVector3D<T> controlVector) {
- return controlVector.getNormInf();
- }
- };
- /** Evaluate the cost of the input seen as a 3D control vector.
- * @param controlVector vector
- * @return cost of vector
- */
- public abstract double evaluate(Vector3D controlVector);
- /** Evaluate the cost of the input seen as a 3D control vector.
- * @param <T> CalculusFieldElement used
- * @param controlVector vector
- * @return cost of vector
- */
- public abstract <T extends CalculusFieldElement<T>> T evaluate(FieldVector3D<T> controlVector);
- }