1 /* Copyright 2022-2025 Luc Maisonobe
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.attitudes;
18
19 import org.hipparchus.CalculusFieldElement;
20 import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
21
22 /** Container for inertia of a 3D object.
23 * <p>
24 * Instances of this class are immutable
25 * </p>
26 * @param <T> type of the field elements
27 * @author Luc Maisonobe
28 * @since 12.0
29 */
30 public class FieldInertia<T extends CalculusFieldElement<T>> {
31
32 /** Inertia along first axis. */
33 private final FieldInertiaAxis<T> iA1;
34
35 /** Inertia along second axis. */
36 private final FieldInertiaAxis<T> iA2;
37
38 /** Inertia along third axis. */
39 private final FieldInertiaAxis<T> iA3;
40
41 /** Simple constructor from principal axes.
42 * @param iA1 inertia along first axis
43 * @param iA2 inertia along second axis
44 * @param iA3 inertia along third axis
45 */
46 FieldInertia(final FieldInertiaAxis<T> iA1, final FieldInertiaAxis<T> iA2, final FieldInertiaAxis<T> iA3) {
47 this.iA1 = iA1;
48 this.iA2 = iA2;
49 this.iA3 = iA3;
50 }
51
52 /** Swap axes 1 and 2.
53 * <p>
54 * The instance is unchanged.
55 * </p>
56 * @return inertia with swapped axes
57 */
58 public FieldInertia<T> swap12() {
59 return new FieldInertia<>(iA2, iA1, iA3.negate());
60 }
61
62 /** Swap axes 1 and 3.
63 * <p>
64 * The instance is unchanged.
65 * </p>
66 * @return inertia with swapped axes
67 */
68 public FieldInertia<T> swap13() {
69 return new FieldInertia<>(iA3, iA2.negate(), iA1);
70 }
71
72 /** Swap axes 2 and 3.
73 * <p>
74 * The instance is unchanged.
75 * </p>
76 * @return inertia with swapped axes
77 */
78 public FieldInertia<T> swap23() {
79 return new FieldInertia<>(iA1.negate(), iA3, iA2);
80 }
81
82 /** Get inertia along first axis.
83 * @return inertia along first axis
84 */
85 public FieldInertiaAxis<T> getInertiaAxis1() {
86 return iA1;
87 }
88
89 /** Get inertia along second axis.
90 * @return inertia along second axis
91 */
92 public FieldInertiaAxis<T> getInertiaAxis2() {
93 return iA2;
94 }
95
96 /** Get inertia along third axis.
97 * @return inertia along third axis
98 */
99 public FieldInertiaAxis<T> getInertiaAxis3() {
100 return iA3;
101 }
102
103 /** Compute angular momentum.
104 * @param rotationRate rotation rate in body frame.
105 * @return angular momentum in body frame
106 */
107 public FieldVector3D<T> momentum(final FieldVector3D<T> rotationRate) {
108 final FieldVector3D<T> a1 = iA1.getA();
109 final FieldVector3D<T> a2 = iA2.getA();
110 final FieldVector3D<T> a3 = iA3.getA();
111 return new FieldVector3D<>(iA1.getI().multiply(FieldVector3D.dotProduct(rotationRate, a1)), a1,
112 iA2.getI().multiply(FieldVector3D.dotProduct(rotationRate, a2)), a2,
113 iA3.getI().multiply(FieldVector3D.dotProduct(rotationRate, a3)), a3);
114 }
115
116 }