1 /* Copyright 2022-2025 Romain Serra
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.control.indirect.shooting.boundary;
18
19 import org.orekit.orbits.Orbit;
20
21 /**
22 * Defines two-point boundary values for indirect shooting methods with Cartesian coordinates.
23 * This class represents the case where the initial and terminal times are fixed as well as the full
24 * Cartesian coordinates (position and velocity vectors in some frame), using {@link org.orekit.orbits.Orbit} as data holder.
25 * <br>
26 * The terminal condition can be anterior in time to the initial one, it just means that the shooting method will perform backward propagation.
27 * Also note that any acceleration vector passed in the {@link org.orekit.orbits.Orbit} is ignored.
28 *
29 * @author Romain Serra
30 * @since 12.2
31 * @see FixedTimeCartesianBoundaryStates
32 */
33 public class FixedTimeBoundaryOrbits {
34
35 /** Initial orbit (with date and frame). */
36 private final Orbit initialOrbit;
37
38 /** Terminal orbit (with date and frame). */
39 private final Orbit terminalOrbit;
40
41 /**
42 * Constructor.
43 * @param initialOrbit initial condition
44 * @param terminalOrbit terminal condition
45 */
46 public FixedTimeBoundaryOrbits(final Orbit initialOrbit,
47 final Orbit terminalOrbit) {
48 this.initialOrbit = initialOrbit;
49 this.terminalOrbit = terminalOrbit;
50 }
51
52 /**
53 * Getter for the initial condition.
54 * @return initial condition
55 */
56 public Orbit getInitialOrbit() {
57 return initialOrbit;
58 }
59
60 /**
61 * Getter for the terminal condition.
62 * @return terminal condition
63 */
64 public Orbit getTerminalOrbit() {
65 return terminalOrbit;
66 }
67 }