1 /* Copyright 2002-2025 CS GROUP 2 * Licensed to CS GROUP (CS) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * CS licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 package org.orekit.files.ccsds.ndm.cdm; 18 19 import org.hipparchus.geometry.euclidean.threed.Vector3D; 20 import org.orekit.files.ccsds.ndm.odm.StateVectorKey; 21 import org.orekit.files.ccsds.section.CommentsContainer; 22 23 /** 24 * Container for state vector data. 25 * <p> 26 * Beware that the Orekit getters and setters all rely on SI units. The parsers 27 * and writers take care of converting these SI units into CCSDS mandatory units. 28 * The {@link org.orekit.utils.units.Unit Unit} class provides useful 29 * {@link org.orekit.utils.units.Unit#fromSI(double) fromSi} and 30 * {@link org.orekit.utils.units.Unit#toSI(double) toSI} methods in case the callers 31 * already use CCSDS units instead of the API SI units. The general-purpose 32 * {@link org.orekit.utils.units.Unit Unit} class (without an 's') and the 33 * CCSDS-specific {@link org.orekit.files.ccsds.definitions.Units Units} class 34 * (with an 's') also provide some predefined units. These predefined units and the 35 * {@link org.orekit.utils.units.Unit#fromSI(double) fromSi} and 36 * {@link org.orekit.utils.units.Unit#toSI(double) toSI} conversion methods are indeed 37 * what the parsers and writers use for the conversions. 38 * </p> 39 * @author Melina Vanel 40 * @since 11.2 41 */ 42 public class StateVector extends CommentsContainer { 43 44 /** Object Position Vector X component. */ 45 private double x; 46 47 /** Object Position Vector Y component. */ 48 private double y; 49 50 /** Object Position Vector Z component. */ 51 private double z; 52 53 /** Object Velocity Vector X component. */ 54 private double xDot; 55 56 /** Object Velocity Vector Y component. */ 57 private double yDot; 58 59 /** Object Velocity Vector Z component. */ 60 private double zDot; 61 62 /** Simple constructor. 63 */ 64 public StateVector() { 65 x = Double.NaN; 66 y = Double.NaN; 67 z = Double.NaN; 68 xDot = Double.NaN; 69 yDot = Double.NaN; 70 zDot = Double.NaN; 71 } 72 73 /** {@inheritDoc} */ 74 @Override 75 public void validate(final double version) { 76 super.validate(version); 77 checkNotNaN(x, StateVectorKey.X.name()); 78 checkNotNaN(y, StateVectorKey.Y.name()); 79 checkNotNaN(z, StateVectorKey.Z.name()); 80 checkNotNaN(xDot, StateVectorKey.X_DOT.name()); 81 checkNotNaN(yDot, StateVectorKey.Y_DOT.name()); 82 checkNotNaN(zDot, StateVectorKey.Z_DOT.name()); 83 84 } 85 86 /** 87 * Set object Position Vector X component. 88 * @param X object Position Vector X component (in m) 89 */ 90 public void setX(final double X) { 91 refuseFurtherComments(); 92 this.x = X; 93 } 94 95 /** 96 * Set object Position Vector Y component. 97 * @param Y object Position Vector Y component (in m) 98 */ 99 public void setY(final double Y) { 100 refuseFurtherComments(); 101 this.y = Y; 102 } 103 104 /** 105 * Set object Position Vector Z component. 106 * @param Z object Position Vector Z component (in m) 107 */ 108 public void setZ(final double Z) { 109 refuseFurtherComments(); 110 this.z = Z; 111 } 112 113 /** 114 * Set object Velocity Vector X component. 115 * @param Xdot object Velocity Vector X component (in m/s) 116 */ 117 public void setXdot(final double Xdot) { 118 refuseFurtherComments(); 119 this.xDot = Xdot; 120 } 121 122 /** 123 * Set object Velocity Vector Y component. 124 * @param Ydot object Velocity Vector Y component (in m/s) 125 */ 126 public void setYdot(final double Ydot) { 127 refuseFurtherComments(); 128 this.yDot = Ydot; 129 } 130 131 /** 132 * Set object Velocity Vector Z component. 133 * @param Zdot object Velocity Vector Z component (in m/s) 134 */ 135 public void setZdot(final double Zdot) { 136 refuseFurtherComments(); 137 this.zDot = Zdot; 138 } 139 140 /** 141 * Get object Position Vector. 142 * @return object Position Vector (in m) 143 */ 144 public Vector3D getPositionVector() { 145 return new Vector3D(x, y, z); 146 } 147 148 /** 149 * Get object Velocity Vector. 150 * @return object Velocity Vector (in m/s) 151 */ 152 public Vector3D getVelocityVector() { 153 return new Vector3D(xDot, yDot, zDot); 154 } 155 156 157 }