1 /* Copyright 2022-2025 Romain Serra
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.forces.maneuvers;
18
19 import org.hipparchus.geometry.euclidean.threed.Vector3D;
20 import org.orekit.propagation.SpacecraftState;
21 import org.orekit.time.AbsoluteDate;
22
23 /** Interface providing velocity increment vectors to impulsive maneuvers.
24 *
25 * @author Romain Serra
26 * @see ImpulseManeuver
27 * @since 13.0
28 */
29 public interface ImpulseProvider {
30
31 /**
32 * Method returning the impulse to be applied.
33 * @param state state before the maneuver is applied if {@code isForward} is true, after otherwise
34 * @param isForward flag on propagation direction
35 * @return impulse in satellite's frame
36 */
37 Vector3D getImpulse(SpacecraftState state, boolean isForward);
38
39 /**
40 * Method called at start of propagation.
41 * @param initialState state at start of propagation
42 * @param targetDate target end date
43 */
44 default void init(SpacecraftState initialState, AbsoluteDate targetDate) {
45 // nothing by default
46 }
47
48 /**
49 * Method called at end of propagation.
50 * @param finalState state at end of propagation
51 */
52 default void finish(SpacecraftState finalState) {
53 // nothing by default
54 }
55
56 /**
57 * Get a provider returning a given vector for forward propagation and its opposite for backward.
58 * The attitude comes from the state directly.
59 * @param forwardImpulse forward impulse vector
60 * @return constant provider
61 */
62 static ImpulseProvider of(final Vector3D forwardImpulse) {
63 return (state, isForward) -> isForward ? forwardImpulse : forwardImpulse.negate();
64 }
65 }