1 /* Copyright 2002-2025 CS GROUP
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.models.earth.tessellation;
18
19 import java.util.List;
20
21 import org.hipparchus.geometry.euclidean.threed.Vector3D;
22 import org.orekit.bodies.GeodeticPoint;
23
24 /** Interface defining the aiming direction of {@link Tile tiles}.
25 * @author Luc Maisonobe
26 */
27 public interface TileAiming {
28
29 /** Get points at which aiming direction cannot be computed.
30 * <p>
31 * As per Brouwer's <a href="http://mathworld.wolfram.com/HairyBallTheorem.html">hairy
32 * ball theorem</a>, any vector field on the 2-sphere has at least one zero.
33 * This implies that any implementation of this interface has at least one point
34 * where the aiming direction cannot be computed. The most typical example is aiming
35 * always towards North pole, for which both poles are singular points.
36 * </p>
37 * @return a non-empty (as per hairy ball theorem) list of points where aiming direction
38 * is either zero or cannot be computed
39 * @since 10.0
40 */
41 List<GeodeticPoint> getSingularPoints();
42
43 /** Find the along tile direction for tessellation at specified point.
44 * @param point point on the ellipsoid (Cartesian coordinates)
45 * @param gp point on the ellipsoid (geodetic coordinates)
46 * @return normalized along tile direction
47 */
48 Vector3D alongTileDirection(Vector3D point, GeodeticPoint gp);
49
50 }