1 /* Copyright 2022-2026 Romain Serra
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.control.heuristics;
18
19 import org.hipparchus.geometry.euclidean.threed.Vector3D;
20 import org.hipparchus.util.FastMath;
21 import org.orekit.forces.maneuvers.ImpulseProvider;
22 import org.orekit.propagation.SpacecraftState;
23
24 /**
25 * Abstract class modelling impulsive, in-plane maneuvers.
26 * The impulse vector is computed in the same frame as the orbit. The instantaneous orbital plane is left unchanged.
27 * A constraint on the maximum magnitude can be optionally set.
28 * @see ImpulseProvider
29 * @see org.orekit.forces.maneuvers.ImpulseManeuver
30 * @author Romain Serra
31 * @since 14.0
32 */
33 public abstract class AbstractInPlaneImpulseProvider implements ImpulseProvider {
34
35 /** Maximum impulse magnitude. */
36 private final double maximumMagnitude;
37
38 /**
39 * Constructor.
40 * @param maximumMagnitude maximum magnitude
41 */
42 protected AbstractInPlaneImpulseProvider(final double maximumMagnitude) {
43 this.maximumMagnitude = FastMath.abs(maximumMagnitude);
44 }
45
46 /**
47 * Getter for the maximum impulse's magnitude.
48 * @return maximum magnitude
49 */
50 public double getMaximumMagnitude() {
51 return maximumMagnitude;
52 }
53
54 @Override
55 public Vector3D getImpulse(final SpacecraftState state, final boolean isForward) {
56 final Vector3D impulse = getUnconstrainedImpulse(state, isForward);
57 if (impulse.getNorm2() > maximumMagnitude) {
58 return impulse.normalize().scalarMultiply(maximumMagnitude);
59 }
60 return impulse;
61 }
62
63 /**
64 * Compute the impulse without magnitude constraint.
65 * @param state state immediately before (or after in backward time) the maneuver
66 * @param isForward flag on propagation direction
67 * @return impulse vector
68 */
69 protected abstract Vector3D getUnconstrainedImpulse(SpacecraftState state, boolean isForward);
70 }