1 /* Copyright 2022-2026 Romain Serra
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.propagation.events;
18
19 import org.hipparchus.CalculusFieldElement;
20 import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
21 import org.hipparchus.util.FastMath;
22 import org.orekit.propagation.FieldSpacecraftState;
23 import org.orekit.propagation.events.handlers.EventHandler;
24 import org.orekit.propagation.events.handlers.FieldEventHandler;
25 import org.orekit.utils.ExtendedPositionProvider;
26
27 /**
28 * Event detector for eclipses from a single, infinitely-distant light source, occulted by a spherical central body.
29 * The shadow region is cylindrical, a model less accurate than a conical one but more computationally-performant.
30 * <p>
31 * The so-called g function is negative in eclipse, positive otherwise.
32 * </p>
33 * @param <T> type of the field elements
34 * @author Romain Serra
35 * @see FieldEclipseDetector
36 * @see CylindricalShadowEclipseDetector
37 * @since 12.
38 *
39 */
40 public class FieldCylindricalShadowEclipseDetector<T extends CalculusFieldElement<T>>
41 extends FieldAbstractDetector<FieldCylindricalShadowEclipseDetector<T>, T> {
42
43 /** Direction provider for the occulted light source i.e. the Sun (whose shadow is approximated as if the body was infinitely distant). */
44 private final ExtendedPositionProvider sun;
45
46 /** Radius of central, occulting body (approximated as spherical).
47 * Its center is assumed to be at the origin of the frame linked to the state. */
48 private final T occultingBodyRadius;
49
50 /**
51 * Constructor.
52 * @param sun light source provider (infinitely distant)
53 * @param occultingBodyRadius occulting body radius
54 * @param eventDetectionSettings detection settings
55 * @param handler event handler
56 * @since 12.2
57 */
58 public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
59 final T occultingBodyRadius,
60 final FieldEventDetectionSettings<T> eventDetectionSettings,
61 final FieldEventHandler<T> handler) {
62 super(eventDetectionSettings, handler);
63 this.sun = sun;
64 this.occultingBodyRadius = FastMath.abs(occultingBodyRadius);
65 }
66
67 /**
68 * Constructor with default detection settings.
69 * @param sun light source provider
70 * @param occultingBodyRadius occulting body radius
71 * @param handler event handler
72 */
73 public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
74 final T occultingBodyRadius, final FieldEventHandler<T> handler) {
75 this(sun, occultingBodyRadius, new FieldEventDetectionSettings<>(occultingBodyRadius.getField(),
76 EventDetectionSettings.getDefaultEventDetectionSettings()), handler);
77 }
78
79 /**
80 * Getter for occulting body radius.
81 * @return radius
82 */
83 public T getOccultingBodyRadius() {
84 return occultingBodyRadius;
85 }
86
87 /** {@inheritDoc} */
88 @Override
89 public T g(final FieldSpacecraftState<T> s) {
90 final FieldVector3D<T> sunDirection = sun.getPosition(s.getDate(), s.getFrame()).normalize();
91 final FieldVector3D<T> position = s.getPosition();
92 final T dotProduct = position.dotProduct(sunDirection);
93 if (dotProduct.getReal() >= 0.) {
94 return position.getNorm().divide(occultingBodyRadius);
95 } else {
96 final T distanceToCylinderAxis = (position.subtract(sunDirection.scalarMultiply(dotProduct))).getNorm();
97 return distanceToCylinderAxis.divide(occultingBodyRadius).subtract(1.);
98 }
99 }
100
101 /** {@inheritDoc} */
102 @Override
103 protected FieldCylindricalShadowEclipseDetector<T> create(final FieldEventDetectionSettings<T> detectionSettings,
104 final FieldEventHandler<T> newHandler) {
105 return new FieldCylindricalShadowEclipseDetector<>(sun, occultingBodyRadius, detectionSettings, newHandler);
106 }
107
108 /** {@inheritDoc} */
109 @Override
110 public CylindricalShadowEclipseDetector toEventDetector(final EventHandler eventHandler) {
111 return new CylindricalShadowEclipseDetector(sun, getOccultingBodyRadius().getReal(),
112 getDetectionSettings().toEventDetectionSettings(), eventHandler);
113 }
114 }